The Oddjob player would just have to get ahead on kills, blow up a crate, crouch inside it and look at the floor. 1 scenario (which is how we’d play in Goldeneye) brackets. This might not seem like a big issue but consider a 1 vs. This meant that after a few seconds the crate would reform around Oddjob, trapping him inside. See, if you destroyed a crate with Oddjob, then crouched where the crate was located, he was too small to block the spawning planes of the crate. I thought everyone knew this about Oddjob, but after asking some friends they’d never heard about the crate glitch. It was a glitch that Oddjob enabled that took him from just being broken, and turned him into a monster of unspeakable evil. This still isn’t the worst thing about the character. Oddjob turned into a little lump crouchwalking around the map with no hopes of besting him. The game’s generous auto-lock wouldn’t find Oddjob, and c-button aiming took too much time. You simply could not win in a firefight head-to-head vs. Oddjob is a full third smaller than James Bond and Baron Samedi, and he had a hit box to match. Any group that played Goldeneye with regularity would have a firm “no Oddjob” rule - and rightfully so. In what might have been one of the most broken elements in any multiplayer video game, developers Rare put Oddjob in game as a joke to start, but at some point they made it permanent. Of course there are wonderful things like the iconic levels, the ramping difficulty that added more objectives, and multiplayer that warranted staying up all night. Today is the 25th anniversary of Goldeneye on the N64 and it got us all talking about our favorite things about the game.
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