![]() Mind Simulation Lab also says that it also pays special attention to the ethics of AI. “If the performer chooses to allow for this, we would negotiate for fair compensation,” the rep continues, adding that the union wants “to ensure there are protections in place that allow visibility into how the AI voice is used, for how long, that the data is protected, and that are aligned with projects and companies that they choose.” If misuse did indeed occur and the actor left the project, would that seriously affect crediting rights? Their response, via email: This would ultimately be up to the actor, as currently “video game companies do not have a right to continue using the performer’s voice to create something new without their permission. I reached out to a spokesperson for actors’ union SAG-AFTRA about how voice AI could potentially affect an actor in regard to credit. “If our actors are not comfortable with something, then it’s a no-go,” she says. Qureshi points to the company’s “disclosure system,” which lets Sonantic run content past actors before they accept anything. Qureshi says that when Sonantic models the voices of their actors, the company makes sure that actors agree with the content their voice will be used for throughout the whole process. Though Sonantic CEO Zeena Qureshi doesn’t agree with the use of voice AI for A Night to Remember DLC, she says that, at least with her company, offensive speech shouldn’t be a concern. What’s to stop anyone - be it a solo developer or a triple-A game studio - from using the voice of someone to express something, say, racist or homophobic without their consent? “If our actors are not comfortable with something, then it’s a no-go. Derikyants says “parodying,” but this is more like parroting - the quality is that good. Then the company trains its speech synthesis on the audio. As Derikyants explains, Mind Simulation Lab carries out “sound engineering work” that helps to manually change the voice so that it’s similar to the original. Though Mind Simulation Lab has worked with voice actors, Geralt’s voice was created through the use of free audio tracks meshed with another voice. That is why we need the advanced technology of voice parodying.” It would be strange if, in that case, they spoke with a different voice. “And since they form their answers independently and remember new facts, it’s impossible to voice it all in advance. “We create digital versions of voices so that live NPCs can answer questions from players, outside of story missions, with the same voice,” he says. The CEO of Mind Simulation Lab, Leonid Derikyants, explains to me via email why such technology is needed in gaming. CyberMind provides the information used - for example, Geralt’s knowledge of the many monsters he encounters in The Witcher series - and CyberVoice gives that understanding a voice. CyberVoice is the product of the Russia-based Mind Simulation Lab, which is also behind CyberMind, which uses AI to form digital personalities for non-playable characters (NPCs) that gamers interact with. The pseudonymous modder behind the A Night to Remember project used software called CyberVoice to create new dialogue and voice lines for Geralt. “It is sad to think that if AI voices become good enough to be widely used,” she says, “then those opportunities will decrease again.” With ever-improving technology and affordable internet, there’s been a boom in voice acting that can be done from home, and, as Winter tells me, competition is pretty fierce. “There’s the kneejerk concern of ‘It’s going to take our jobs,’ and I do believe, in some cases, that will happen,” Natalie Winter, a voice actor in games such as Assassin’s Creed: Valhalla, tells me via DM. Naturally, these sorts of advances make video game voice actors nervous.
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